Note : Read 'The ATOM', my new online publication about the unique merger of technology with economics, and a path to high abundance.
A decade ago, in the early days of this blog, we had an article tracking video game graphics at 10-year intervals. As per that cadence, it is time to add the next entry to the progression.
The polygons in any graphical engine increase as a square root of Moore's Law, so the number of polygons doubles every three years.
Sometimes, pictures are worth thousands of words :
I distinctly remember when the 2006 image looked particularly impressive. But now, it no longer does. This inevitably brings us to...
2016 (an entire video is available, with some gameplay footage) :
This series illustrates how progress, while not visible over one or two years, accumulates to much more over longer periods of time.
Now, extrapolating this trajectory of exponential progress, what will games bring us in 2020? or 2026? Additionally, note that screen sizes, screen resolution, and immersion (e.g. VR goggles) have risen simultaneously.